Plus improved minimap, perk respec, and more.
Prior to Cyberpunk’s launch, CD Projekt whipped up player interest with the promise of free post-launch DLC. However, plans for additional content were put on hold while the developer worked to fix the game’s litany of bugs and bring Cyberpunk’s widely lambasted last-gen console release up to a more acceptable standard. Now though, according to senior quest designer Patrick Mills on tonight’s 1.3 update dev stream, “streaming and memory management” have reached a point “where we can start trying to deliver those things”.
To that end, 1.3 delivers the first of Cyberpunk 2077’s free post-launch content, mostly falling into the category of minor cosmetic additions. There are two new jackets – a red and shiny number, plus a grey and yellow option with a fur collar – alongside the Quartz Bandit: an orange and black car with its innards on the outside. The jackets and car are two separate rewards unlocked by completing mini-tasks once players reach a certain point in the game (anyone passed that point will also receive the DLC on loading up a save), and CD Projekt says future DLC drops will follow the same pattern with the intention of trying to make the world feel richer and more whole.
1.3’s final DLC drop is an alternative look for Johnny Silverhand – a combination of bare chest, dinner jacket, and sweeping hairdo – that can be unlocked in the options menu.
Those looking for more meaningful additions and changes should cast their eyes at CD Projekt’s newly released (and enormous) 1.3 patch notes. There are, as you might expect, an astronomical number of bug fixes, addressing all areas of the experience, from gameplay and UI to quests, but players will likely be most interested to hear above new features, which, in this instance, take the form of an enhanced minimap – which zooms further out while driving for easier navigation – and the ability to reset and reallocate Perk points from the skill tree screen.
Elsewhere, CD Project is touting stability and performance improvements across all platforms – said to “make a bigger difference” on last-gen consoles and lower performance machines – and other notable quality of life improvements include the ability to upgrade crafting components in bulk, new Database links accessible from Journal entries making it easier to access relevant information, increased save slots, and less frequent messages from Fixers trying to sell V a car. And for the cat loves out there, V’s apartment now sports more sleeping spots for Nibbles.
The full list of fixes and additions is big and while patch 1.3 certainly won’t magically transform Cyberpunk into a radically different experience to the one that launched last year, the bug fixes alone suggest it’ll be far closer to working as intended come the update.
There’s no release date for Cyberpunk 2077’s 1.3 update just yet, but CD Projekt says to expect it for all platforms “very soon”.