The Big Hollow: 1982 is Out Now On Steam & GOG

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Test your case-solving and criminal-profiling skills in this short, story-driven murder mystery thriller set in a small truckstop town.

Developer Krams Design and publisher DANGEN Entertainment have announced that The Big Hollow: 1982 is available now on PC via Steam and GOG.

In this short murder mystery set in a small truck stop community, you will need to think like a killer to find one and prove your worth as a detective. Learn the art of criminal profiling by scanning pictures for clues, trying to find psychological patterns and linking different cases.

This isn’t just about murder; it’s about figuring out if monsters can be mapped.



Think Like a Killer

  • Examine evidence using techniques inspired by FBI thought processes and procedure
  • Scan pictures for clues
  • Make links between findings  
  • Present your hypothesis

1982 in the American South

  • A tightly focused 2.5 to 3 hour case that tells a deep, atmospheric story in the 1980s American South.
  • You are Desmond, methodical and intuitive, learning the art of criminal profiling under Lenore Davidson, the cold, exacting representative of the BSU.
  • A case full of fragments, contradictions, and unfolding secrets. Decipher the ‘why’ behind the crime, shaping Lenore’s impression of your potential as a profiler.

Map the Monster

  • For fans of true crime, puzzles, and modernized 2D point-and-click adventures alike.
  • The Big Hollow: 1982 is about deduction through a grounded, cinematic lens: The Case of the Golden Idol meets The Silence of the Lambs.

For the FBI, the term ‘serial killer’ is as new as their Behavioral Science Unit.

Will your insights prove the BSU’s worth, or expose its limitations?  



Title: The Big Hollow: 1982

Developer: Krams Design

Publisher: DANGEN Entertainment

Genre: Narrative Detective Thriller

Players: 1

Platform: PC

Price: $6.99 USD

Release Date: May 28, 2026

Languages: English


About Krams Design

Founded by solo developer Dane Krams, Krams Design is dedicated to creating games driven by cinematic storytelling without sacrificing player agency. Drawing from a background in film and television editing, Dane strives to combine the visual language of cinema with the interactive depth of classic point-and-click adventures into focused, emotionally layered experiences.

After releasing Anna’s Quest in 2015, which was awarded “Best Story” by AdventureGamers.com, Dane spent nearly a decade shaping the world and themes behind The Big Hollow: 1982, evolving the project alongside his own personal and creative journey. What began as a passion project has developed into a deeply considered work, brought to life through personal experience and a transition into full-time development.


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By DANGEN Entertainment 23 June 2026

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