Call of Duty: Black Ops 6 – Key Multiplayer Changes After Beta

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With Call of Duty: Black Ops 6 launching on October 25, Treyarch has been busy refining the multiplayer experience based on beta feedback.

As usual, the Black Ops community has been vocal, and it’s clear Activision and Treyarch have listened. As a result, players can look forward to updates to map sizes; weapon balance; and more, which are certain to improve gameplay when the full game drops. Let’s take a closer look at what lies in store!

Call of Duty: Black Ops 6 – Key Multiplayer Changes After Beta:

Image: Activision

Map Sizes: Clearing the Chaos

One of the biggest discussions after the beta was about the multiplayer map sizes, which included Strike maps accommodating 2v2 up to 6v6 gameplay. Many players felt these maps were too small, leading to chaotic, fast-paced matches filled with tight, close-quarters action. If that was your concern, don’t fear!

Treyarch insists that the full game will feature a broader range of map sizes to cater to different playstyles. They state that, in fact most of the 12 core 6v6 maps at launch will be medium-sized. This should mix up the gameplay nicely.

Furthermore, Treyarch is adjusting cover placements on various maps to enhance match flow and boost competitiveness. This will make it easier for players to navigate the battlefield and secure key strategic positions.

Weapon Balance: Making Headshots Count

Weapon balance was another focus post-beta, especially regarding headshot damage. During the beta, many players felt that low headshot damage diminished skillful play, particularly when trying to take down opponents in strong positions. Treyarch listened to this feedback and is adjusting headshot multipliers to better reward players who land these critical shots. That said, the developers are also being cautious about keeping time-to-kill (TTK) consistent, noting they’ll monitor how the changes play out over time.

Treyarch is also fine-tuning bullet penetration. The goal is to ensure bullets don’t unrealistically penetrate surfaces or fail to go through obstacles when they should. This should make firefights feel more balanced and predictable across different scenarios.

Spawns: Refining the Flow

Image: Activision

Spawns were another hot topic during the beta, with some players complaining about unbalanced spawn points, or running into frustrating spawn traps. Treyarch has been using data gathered from the beta to tweak the spawn system, and improvements were already noticeable during Weekend 2 of the beta. Expect further refinements to spawn logic at launch, ensuring that spawns are fair and suited to the flow of the maps.

Movement: Smoother and More Responsive

Treyarch is also fine-tuning the movement system, making sure it feels fluid and responsive. The Omnimovement system, which allows players to sprint, slide, dive, and jump in multiple directions, was a big hit during the beta. However, based on feedback, the developers are making adjustments to improve animation fluidity, particularly in third-person view, to keep it consistent with what you see in first-person.

They’re also tweaking the slide mechanics to make them more predictable and reduce unintended crouches (aka the “dead slide”). Expect slightly faster initial slide speeds and smoother transitions from sprint to slide.

Other Notable Changes: Winner’s Circle & More

The Winner’s Circle, which highlights the top three players at the end of a match, is seeing more changes. During the beta, players felt it dragged on too long, slowing down the jump to the next game. Treyarch listened and has shortened the duration while also reducing emote spamming to make transitions between matches quicker.

For those on the hunt for high-kill medals, Treyarch has also added a kill counter to the HUD. This helps players track their progress toward Killstreak Medals and the sought-after Nuclear Medal.

Performance & What to Expect at Launch

Image: Activision

It’s clear that the beta gave Treyarch valuable data, further helping them fix script errors; user interface bugs; and asset streaming hitches that disrupted gameplay. What’s more, Treyarch and Activision have stated their commitment to delivering a smooth experience that doesn’t end at launch, with performance improvements continuing throughout Black Ops 6′s live seasons.

Treyarch has clearly taken the beta feedback to heart, addressing concerns about map size, weapon balance, and movement. With these changes, Black Ops 6’s multiplayer is shaping up to be one of the most polished experiences in the franchise.

The beta period has served its purpose. Whether you’re a veteran player or just diving in, October 25 is gearing up to offer a more balanced, exciting, and smooth Black Ops 6 multiplayer experience. Now, all that’s left to do is count down the days till we can immerse ourselves in the full game!


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By Anna Hubbard 25 September 2024

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