More evidence has been found that supports the idea that Sony is planning big things for the PS5, which is predicted to arrive in 2020.
While the new console remains shrouded in mystery, fans are using recently filed patents to put together what is being planned.
We’ve already heard about Sony’s ideas for Backwards Compatibility, something that would prove great news for PS4 gamers.
And fans believe they have found more clues connected with the PS5 and one of the great features that will be available for it.
New information has been found connected to Sony’s next major PS5 addition, the PlayStation VR 2.
The tech giant has yet to announce its plans for a successor device; however, the company has commented on their continuing support for years to come.
A new patent filed in Japan appears to show plans that could make the PSVR 2 a more wireless experience.
The patent filing reads: “A frequency band determination device, a head mount display, a frequency band determination method, and a program capable of switching a frequency band used for communication earlier than before according to a change in an environment in which a communication device or a communication partner is placed.”
Here’s more from GearNuke, which notes how this new technology could be used in a PlayStation VR successor:
“The patent isn’t really for a Wireless PS VR tech as per se, but instead a technology that automatically switches wireless frequencies to ensure a constant connection even while the user is moving around,” the GearNuke report explains.
“The patent showcases the PS VR breakout box transmitting between 5GHz and 60GHz wireless signals to the headset from the console.
“As 60GHz signals are more linear and faster but have a shorter range, 5GHz is used as a backup to maintain connection when the 60GHz signal is expected to cut out.”
An easier to use PlayStation VR headset would no doubt prove very popular with virtual reality fans and another feather in Sony’s cap.
There are also reports that the PS5 will have some kind of “deep learning neural network” another feature seen in a recent patent.
This one sounds more far-fetched, but it would make it possible but it would make it possible for the console to offer a more customised experienced.
This would offer the chance to create adaptive content, perhaps making it easier to tailor a difficulty level during gameplay.
But like all great sound patents, there is no guarantee something like this will ever be used in a final design.
It would depend entirely on Sony being able to provide such technology in a way that was affordable in a console.
It follows news that two patents have been found that back the theory that the PS5 will be backwards compatible.
Earlier this month saw a new patent discovered that was registered under Mark Cerny’s name, a key member of the PlayStation 4 development team.
And now another has been found which appears to be a continuation, this time mentioning Backwards Compatibility.
The title of the newly found patent reads: “Simulation of legacy bus operation for backward compatibility” and looks to emulate the communications of legacy systems.
According to an excerpt from the new patent posted online: “In order to deal with a problem caused by a bus operation difference when executing a legacy application with a new device, a new device emulates the bus operation of the legacy device and executes the legacy application You can adjust the bus performance when you do.
No legacy systems are named, so it’s hard to work out if this is something to be used with consoles that predate the PS4 or include the most recent Sony system.
This would give Sony another way to monetise their older games, although it’s unclear how this would affect PlayStation Now.
It also raises the question of how all these items could affect the final PS5 price, especially when you consider if they would affect existing services.
PS Now streaming could be expanded to feature something different, perhaps offering fans the chance to play PS5 games without a console, an unlikely prospect.
Sony could even cut out the PS4 for a certain amount of time, perhaps focusing on the PS3 era, as well as older games.