If you liked Fallout: New Vegas, chances are you’ll be excited for Obsidian’s new game The Outer Worlds, because it looks like New Vegas meets BioShock in space.
The Outer Worlds was unveiled in a short video at The Game Awards in December (not to be confused with Anapurna’s space exploration game Outer Wilds) and we still haven’t seen a great deal of it. But Game Informer has been down to Obsidian’s office in Irvine, California, and done a number on it. A video published yesterday focuses on combat, with input from co-game director Tim Cain and lead designer Charles Staples.
The action looks very familiar – there’s a VATS-ish slow-mo targeting ability for lining up devastating shots; there are different gun types, like lasers; and there are melee weapons such as big hammers (and scythes which drip glowing ooze of some kind). You’ll get a variety of weapons early on, apparently, and you’ll have to repair and maintain them.
Companions are a big part of combat in The Outer Worlds. They can have their own special abilities, it sounds like, and they can do useful things like pull aggro away from you.
It doesn’t look very fast-paced but maybe these are just slow examples, and maybe with all the tactical RPG stuff bubbling in the background, it unfolds at just the right speed. Colourful, though!
Another video showed a little more of the game, and featured other Outer Worlds co-director Leonard Boyarsky talking about the game’s reaction with regards to negativity surrounding Fallout 76.
The Outer Worlds is in development for PC, PS4 and Xbox One, and is being published in 2019 by Take-Two’s newish Private Division label. It was a deal done before Microsoft came along and acquired Obsidian for Xbox purposes late last year.